jg_praha_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000	
	
	character_modifier = {
		republic_government_tax_contribution_mult = 0.1
	}	
	province_modifier = {
			
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2		
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_spis_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	
	province_modifier = {
		
		garrison_size = 0.25
		levy_size = 0.25		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_krakow_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
	
	character_modifier = {
		short_reign_duration_mult = -0.2
	}	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_malbork_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000

		
	
	character_modifier = {
		holy_order_hire_cost_mult = -0.1
	}		
	province_modifier = {
		
		garrison_size = 0.25
		levy_size = 0.25		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_split_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
	
	
	character_modifier = {
		stress_gain_mult = -0.1
		stress_loss_mult = 0.1
	}	
	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_dubrovnik_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
	
	
	character_modifier = {
		cultural_head_fascination_mult = 0.05
	}	
	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_kiev_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000	
	
	character_modifier = {
		monthly_prestige_gain_mult = 0.1
	}	
	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_budapest_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
	
	
	character_modifier = {
		direct_vassal_opinion = 5
	}	
	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_eltz_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000	
	
	province_modifier = {
		garrison_size = 0.25
		levy_size = 0.25
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_dover_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000		
	
	province_modifier = {
		garrison_size = 0.25
		levy_size = 0.25
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_dublin_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000	
	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_windsor_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		tax_mult = 0.15
		
		development_growth_factor = 0.15		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_corvin_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
		
	character_modifier = {
		hostile_scheme_power_mult = 0.05
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {		
		tax_mult = 0.1
		
		development_growth_factor = 0.15		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_cairo_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
	
	character_modifier = {
		same_faith_opinion = 1
	}	
	province_modifier = {
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_palermo_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000		
		
	character_modifier = {
		different_culture_opinion = 1
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_naples_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
		
	character_modifier = {
		monthly_prestige = 0.05
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_thessaloniki_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
		
	character_modifier = {
		dread_gain_mult = 0.05
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_seville_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
		
	character_modifier = {
		cultural_head_fascination_mult = 0.03
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_milan_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
		
	character_modifier = {
		hostile_scheme_resistance_mult = 0.05
	}	
	province_modifier = {	
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_homs_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
		
	character_modifier = {
		holy_order_hire_cost_mult = -0.10
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_babylon_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000

		
		
	character_modifier = {
		monthly_dynasty_prestige_mult = 0.05
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_zarazoga_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000

		
		
	character_modifier = {
		faith_conversion_piety_cost_mult = -0.05
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_almeria_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000

		
		
	character_modifier = {
		intimidated_vassal_tax_contribution_mult = 0.05
	}	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_ninevah_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
			
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_salzburg_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_1
		fort_level = good_building_fort_level_tier_1
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_alamut_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	show_disabled = yes
	
	cost_gold = 2000		

	character_modifier = {
		intrigue = 1
	    learning = 1
		dread_baseline_add = 5
	}
	
	county_modifier = {		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}	
	province_modifier = {
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
}	

jg_erbil_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2500
	
	character_modifier = {
		domain_tax_different_faith_mult = 0.1
	}	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_diyarbakir_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_masada_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
		
	province_modifier = {
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_carcassonne_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
	
	character_modifier = {
		retreat_losses = -0.1
	}	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_acre_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
	
	character_modifier = {
		martial_per_piety_level = 0.5
	}	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_derbend_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
	
	province_modifier = {
		
		garrison_size = 0.5
		levy_size = 0.5		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_gorgan_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000
	
	province_modifier = {	
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_tarnovo_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
	
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.5
		levy_size = 0.5
	}
	county_modifier = {
		
		tax_mult = 0.2
		
		development_growth_factor = 0.3		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_bamburgh_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 2000
			
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
		build_gold_cost = -0.1
	}
	county_modifier = {
		
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_palma_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000			
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		
		tax_mult = 0.1
		
		development_growth_factor = 0.15		
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_felsenburg_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000			
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_konigstein_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 1000			
	province_modifier = {
		
		defender_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		garrison_size = 0.25
		levy_size = 0.25
	}
	county_modifier = {
		tax_mult = 0.1
		
		development_growth_factor = 0.15	
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}
